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Fire emblem warriors switch icon
Fire emblem warriors switch icon







An interesting element is the game’s History mode, which is similar to Hyrule Warriors’ Adventure mode. Missions, sub missions and action elements occur so frequently that you’ll be in and out of the pause map constantly to keep moving your units around, a much slower distribution of objectives or removing the need to use the pause screenĪs far as features go the game is identical to its bigger brother. You have four main characters in your party that you can switch to whenever you want, and then several sub characters that you can order around. Where this falls down though is in the sheer quantity of things that are happening on the map at once. The map sizes are large and certain areas can be more easily reached by certain unit types, so moving them to handy locations to intercept certain enemies or capture a tactical point and to even switch to them later to handle it yourself makes a musou much better to play. During battle in some areas there are natural hazards such as lava, water or fog, activating these veins can also make these disappear, to me this seems more like an unnecessary complication to a game that can cause sensory overload.īorrowing a nice element from the DS version of Hyrule Warriors, you can use the map screen to direct units to go to particular areas to take out named enemies, capture points or guard your forts, it’s incredibly handy and easily the best mechanic a musou game can ever have, why the big boy versions of this can’t ever implement it I don’t know. You’ll need to stop messengers from getting to their destinations, put an end to the charge of reinforcements and kill gatekeepers to access previously inaccessible areas additionally some forts contain things called Dragon Veins which when activated can also open up areas you couldn’t go to before.

fire emblem warriors switch icon

The gameplay follows the template laid out in the 3DS version of Hyrule Warriors, with a landscape filled with forts and outposts, you capture those points to ensure your troops control the map, while things constantly happen around you. That shield you’ve seen in the logo? Those round holes on it? The gleamstones go in there and that’s the aim of the story. The heirs to Aytolis’ throne Roman and Lianna must seek out these heroes who (just because they’re heroes) carry within them something called a Gleamstone. It’s just a shame that from UI to in game the it’s so uninspiring to look at.įire Emblem Warriors follows a storyline similar to that of Warriors All-Stars, with some cataclysmic even causing monsters to rain down from the sky and heroes from other worlds to appear in the kingdom of Aytolis. Sound quality is good though, with pretty much all dialogue – between main characters and army grunts – recorded by voice actors. Colours are bland, textures blurry, edges rough, even the 2D talking heads between missions don’t look quite as good as the ones we’ve seen in Intelligent Systems previous FE titles. Now, try not to be shocked, but on 3DS the game doesn’t look quite as good as its Switch counterpart. Last week we reviewed the Switch version, but how does the 3DS version measure up? This time around it’s the turn of another of Nintendo’s franchises to get the treatment – Fire Emblem. Love them or hate them, Omega Force continuously pump out musou titles like they’re going out of fashion, and it feels like there’s a new one announced every week.









Fire emblem warriors switch icon